Darius Kazemi will be presenting a lecture entitled "Effective Networking in the Game Industry". The talk will be held in University, Crossings Room 149 at 2 pm on Monday, March 17.
Lecture Synopsis
Effective networking is key to breaking in and staying ahead in the game industry. But networking is more than just schmoozing: it's a valuable way to make lifelong friends and open up new opportunities. In this session, you'll learn how to talk to anyone, how to make yourself memorable in an industry full of memorable people, and how to increase the value of your contacts over time.
Darius Kazemi
President, Orbus Gameworks
Darius runs Orbus Gameworks, a startup that's building gameplay data metrics tools to help developers keep track of what their players are doing in-game. Before Orbus, Darius did gameplay metrics at Turbine Inc for MMORPGs including Dungeons & Dragons Online and Lord of the Rings Online. He is also a technology officer for the IGDA Education SIG, a committee member for the Boston Postmortem, and spends a good deal of his free time giving advice on how to break into the game industry.
What: Effective Networking in the Game Industry
When: Monday, March 17 @ 2 pm
Where: University Crossings 149
Thursday, March 13, 2008
Tuesday, March 11, 2008
Wednesday Meeting Topic Change
There has been a change in topic for tomorrow's meeting. Instead of a lecture we will be hosting a mini dev session. At minimum, you should walk away with an idea on how to start developing a game using XNA. Bring a laptop if you have one!
Where: University Crossings 153
When: Wednesday, March 12th, 2008 @ 5PM
Where: University Crossings 153
When: Wednesday, March 12th, 2008 @ 5PM
Monday, March 10, 2008
Angry Face Studios Talk
The Drexel Game Developers Group will be hosting a talk by the senior design group Angry Face Studios in University Crossings 153 at 5PM on Wednesday March 12th. The group is currently working on the alternative reality game Inversion, and will be discussing their experience developing the game and it's various components.
Inversion is an interactive video game played on both PC and Mobile platforms. The game will allow players on both platforms to interact with each other in a variety of competitive and cooperative game modes. The game world consists of predesignated real world environments that are represented in 3D for the PC players. As mobile players move through the real world game area, they to are represented in the 3D game environment. PC operators will guide the mobile agents through the game as they are afforded a broader view of the game state. Communication and interaction between players is facilitated through text based messages and virtual items placed in the game world.
Date: Wednesday, March 12th
Time: 5PM
Location: University Crossings 153
Inversion is an interactive video game played on both PC and Mobile platforms. The game will allow players on both platforms to interact with each other in a variety of competitive and cooperative game modes. The game world consists of predesignated real world environments that are represented in 3D for the PC players. As mobile players move through the real world game area, they to are represented in the 3D game environment. PC operators will guide the mobile agents through the game as they are afforded a broader view of the game state. Communication and interaction between players is facilitated through text based messages and virtual items placed in the game world.
Date: Wednesday, March 12th
Time: 5PM
Location: University Crossings 153
Tuesday, March 4, 2008
Generations Talk
This Wednesday, March 5th, at 5PM, the Drexel Game Developers Group will host a talk by the Generations Senior Design Group. The developers of Generations (description below) will be presenting on their experiences creating an evolutionary MMORPG.
Description: Generations’ goal is to break new ground in providing a dynamic and unique experience to players all too used to having a static reality within MMORPGs. Through a unique genetics system that forces players to mate and produce offspring, users will be able to continue playing when their character dies of old age, and produce a unique and one-of-a-kind lineage. Now players will be able to not only grow powerful, but create generations of purebred characters, or perhaps delve into one of many hybrid classes created by cross-breeding with other classes. Now, when a player logs in a year later, the world won’t be the same old static landscape they left it, since the world grows and changes in an organic and fluid way as well.
Where: University Crossings 153
When: Wednesday, March 5th @ 5PM
Description: Generations’ goal is to break new ground in providing a dynamic and unique experience to players all too used to having a static reality within MMORPGs. Through a unique genetics system that forces players to mate and produce offspring, users will be able to continue playing when their character dies of old age, and produce a unique and one-of-a-kind lineage. Now players will be able to not only grow powerful, but create generations of purebred characters, or perhaps delve into one of many hybrid classes created by cross-breeding with other classes. Now, when a player logs in a year later, the world won’t be the same old static landscape they left it, since the world grows and changes in an organic and fluid way as well.
Where: University Crossings 153
When: Wednesday, March 5th @ 5PM
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